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Location: Planet "Screwu"
Born: 26 February 2001
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Seimix

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Jan 27 2016, 04:01 AM
So you may be asking: "What's the point of this topic when you already have another one done, Seimix?" well...the original topic was a mess! And it's deleted now too...so... yeah...new topic! But 100x better! (I.E More ideas!)

Confirmed: Will be in future update
TBC: Highly likely to make it in.
Unknown: Unknown stats
(NEW!): Wasn't in original topic.
NEEDED: Sprites are in look out
HELD: A placeholder
FOUND: Sprite is already done.
____________________________________________________________________________
I. CHARACTERS
==========
Me? I personally LOVE big rosters FULL of playable characters! And it's better if it's large & has perfect character choices! So, here are my ideas for Characters!

CATEGORIES:
New Playable Characters
Specials
Unlockable Characters
Enemies
Misc
------------------------------------------------------------------------------------------------------------------
A.PLAYABLE CHARACTERS
Who doesn't like new characters? I like new characters...do you like new characters? HERE YA GO DEN
----------------------

1. ROSALINA
Reason: She's becoming a very popular character lately, so...I see why not!
Sprite: FOUND
Stats: TBC
Speed: 3/5
Firing Speed: 5/5
Jump: 2/5
Weapon: Stars

2. NABBIT
Reason: Yet another rising star...but unlike Rosalina, he's not as loved by the community
Sprites: FOUND
Stats: TBC
Speed: 4/5
Firing Speed: 2/5
Jump: 2/5
Weapon: Junk

3. TOADETTE
Reason: Was suggested character in the original game, and is a quite popular character so...why not!
Sprites: NEEDED
Stats: TBC
Speed: 5/5
Firing Speed: 4/5
Jump: 1/5
Weapon: Mushrooms

4. TOADSWORTH
Reason: Yet another character suggested in the original version. Sure, he's a bit obscure but common!
Sprites: HELD
Stats: Confirmed
Same as current Wario
Weapon: Mushrooms

5. DONKEY KONG
Reason: A very popular character in the community, so why not!
Sprites: NEEDED
Stats: TBC
Speed: 2/5
Firing Speed: 1/5
Jump: 2/5
Weapon: Barrels

6. DIDDY KONG
Reason: Cuz' he's just da best character ever!
Sprites: HELD
Stats: Confirmed
Speed: 4/5
Firing Speed: 6/5
Jump: 2/5
Weapon: Peanuts

7. SPRIXIE PRINCESS
Reason: She recently made it as a playable character in Ultra Smash, so something tells me she's going to get popular
Sprites: NEEDED
Stats: Unknown
Speed: 3/5
Firing Speed: 6/5
Jump: 4/5
Weapon: Stars

8. GENO
Reason: A fan favorite by many, hasn't been seen in like, FOREVER and would be a cool surprise
Sprites: NEEDED
Stats: Unknown
Speed: 3/5
Firing Speed: 4/5
Jump: 2/5
Weapon: Magic

9. PROFESSOR E.GADD (NEW!)
Reason: A key character in the Luigi's mansion franchise, and was a cut character from Mario Kart DS.
Sprites: NEEDED
Stats: Unknown
Speed: 2/5
Firing Speed: 4/5
Jump: 2/5
Weapon: Junk
------------------------------------------------------------------------------------------------------------------
B. SPECIALS
========
A LOT of characters are highly unbalanced due to the lack of a unique feature for all of them. So? Why not give them some "Specials" to make them unique! (NOTE: Some features may be impossible to add)
-------------------------------------------

Mario: Starts off with 4 lives
Luigi: Highest jumping in game
Peach: Takes 2 hits before losing a life
Toad: Weapons stops moving blocks
Yoshi: When an egg hits the ceiling, a baby yoshi falls out & eats one enemy
Daisy: 1-ups come from more enemies
Wario: Garlic has a small blast radius that "poisons" enemies for a few seconds
Waluigi: Mini-bombs has a small blast radius which kills everything one block next to the killed enemy
Hammer Bro: Hammers bounce off a killed enemy and heads towards the walls. (Will disappear if kills another enemy)
Rosalina: Can attack left & right.
Toadsworth: Attacks freezes enemies in a certain radius for 2 seconds
Toadette: Able to shoot through solid blocks (Expect breakable ones)
Donkey Kong: Biggest "weapon" in game
Diddy Kong: Fastest Shooting speed
Sprixie Princess: Fastest running speed
Geno: Able to teleport to a random ground spot anytime
Nabbit: Grabs enemy fire on command (I.E press a button to take the "bullets" from an enemy) has a cooldown
Professer E.Gadd: Has a row of breakable blocks that he can only shoot through. Stops incoming fire.
----------------------------------------------------------------------------------------------------------
C. UNLOCKABLE CHARACTERS
===================
So far, all un-playable-at-start characters needs to be unlocked by typing in a certain cheat code... My thoughts? Why the hell can't you unlock them legit?!
--------------------------------------------------

Yoshi: Beat world 1
Daisy: Beat world 2
Wario: Get a score of (a number) and beat world 3
Waluigi: Get a score of (a number) and beat world 4
Hammer Bro: Kill (a number) hammer bros
Toadette: Beat World 3
Toadsworth: Beat World 4
Donkey Kong: Beat World 5
Diddy Kong: Get a score of (a number) in world 5
Sprixie Princess: Beat the game once
Geno: Beat 8 worlds without dying once
Nabbit: Beat World 7
Professer E.Gadd: Get a score of (a number) in world 7
Rosalina: Beat her in World 12 where she is the boss.
------------------------------------------------------------------------------------------------------------------
C. ENEMIES:
========
"Why are enemies in the characters group?" Because the're NPCs! Non Playable charcters! I'm sorry...I'll go now.
No, but seriously. Oddly, this has been the main topic between me & Freez lately. Weird, huh?
------------------------------------------------------

1. PIRANHA PLANTS
Stats: TBC
Sprites: FOUND
AI: Sticks to the ceiling of the game and starts shooting down fire balls.

2. FUZZIES (NEW!)
Stats: TBC
Sprites: FOUND
AI: Moves around the edges of the map at a fast speed. Killable

3. MONTY MOLE (NEW!)
Stats: Unknown
Sprites: FOUND
AI: Enters the stage by jumping out from the bottom. The're 5 seconds between them jumping out of the ground & the stage starting.

4. POKEY
Stats: Unknown
Sprites: FOUND
AI: Eats up 4 rows in one column. Moves very slowly

5. CHAIN CHOMP
Stats: TBC
Sprites: FOUND
AI: Bounces from row to row at a fast speed. If not killed soon enough, homes into you.

6. AMP
Stats: TBC
Sprites: HELD
AI: Moves at the edges of the map at a fast speed. Unkillable

7. BONY BEETLE
Stats: TBC
Sprites: FOUND
AI: Same AI as Buzzy Beetle. However, once in it's shell, it also drops a bone directly down. And once killed, drops 3 bones in 3 different columns.

8. BIRDO
Stats: Unknown
Sprites: FOUND
AI: Shoots eggs at the player. Can be reflected back by shooting & can kill enemies.

9. GALOOMBA (NEW!)
Stats: Unknown
Sprites: FOUND
AI: Same as Goomba, however once killed, it's death sprite can still kill you.

10. THWIMPS
Stats: TBC
Sprites: FOUND
AI: Moves left & right on a row. Has a random chance of dropping straight down, and going back up, one block under where it original was

11. SCUTTLEBUGS
Stats: TBC
Sprites: HELD
AI: Walks left & right on the ceiling. Once hit, it jumps down to the ground and starts moving on the ground for a few seconds. Then it goes back up. Once hit again, it dies.

12. SPIKE TOP
Stats: TBC
Sprites: FOUND
AI: Same as buzzy beetle. However, once in Shell, it drops a spike directly down.

13. SPIKE
Stats: TBC
Sprites: FOUND
AI: Drops spike balls at the players which can bounce three times.


14. SKEETERS (NEW!)
Stats: TBC
Sprites: HELD
AI: Goes down a row every 10 seconds. Takes multiple hits to kill

15. BIDDYBUD
Stats: TBC
Sprites: FOUND
AI: Takes 3 hits, then it stops moving for 3 seconds (in which state he's unkillable) and starts moving again but only faster. Process repeats 3 teams.
------------------------------------------------------------------------------------------------------------------
D. MISC
=====
Yeah! Other stuff!
------------------------

1.WEAPONS
Change Waluigi's weapons to Mini-bombs
Change Wario's weapons to Garlic

2.MORE STATS
"But what other stats can there be" Oh gee idk...Bullet size, maybe?

3.HAMMER BRO
Simple change, all you gotta do is change Hammer bros hat to blue and you're good!
____________________________________________________________________________
II. GAMEPLAY
=========
Gameplay's important...Ya' know? Most important feature in anygame...so...what are my ideas to improve it you may be asking? Well...

CATEGORIES:
Worlds
Modes
Blocks
Items
Mechanics
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
A. WORLDS
========
We already got a good number of worlds...however...if we're going to have SO many features. As in, Enemies and sh*t. 8, let alone, 9 worlds will not be enough. Solution? MORE WORDS MUTTAFAHKER!
----------------------------------------

WORLD 1:
Plains

WORLD 2:
Underground

WORLD 3:
Night Plains

WORLD 4:
Underwater

WORLD 5:
Jungle

WORLD 6:
Airship

WORLD 7:
Sky(SMB3 or SMW)

WORLD 8:
Desert (SMB3 or SMB2)

WORLD 9:
Ice (SMB3)

WORLD 10:
Mountains (SMW)

WORLD 11:
Castle

WORLD 12:
Space (SMW)
------------------------------------------------------------------------------------------------------------------
B.MODES
======
What? Only story mode? BO-RING
-------------------------------------------

1. EVENTS
Already planned, but let me explain...
It's where you have to complete missions. Simple enough, right? WRONG! Each mission has a catch that you need fulfill to complete the event. Could be useful for unlocking other features.

2. SURVIVAL
Yet another thing already plan but here's how it goes...
It's simple! Enemies don't stop coming! or at least they keep coming until you die...

3.LEVEL DESIGNER
Already planned...but basically it allows you to create your own level. Simple as that.
------------------------------------------------------------------------------------------------------------------
C.BLOCKS
======
Okay, I admit, we do have a good number of blocks. Buuut we could use some more.
--------------------------------------------------------------------------------------------------------

1.FLIPPY BLOCKS
I forget the true name of these blocks, but it's those yellow blocks with eyes that once hit they start to "Flip" of sorts. Basically, in the game, once hit once, the bullet or whatever will disappear, however the block will flip. In other words, after hit once, for a short period of time bullets can be shot through them.

2.NOTE BLOCKS
Similar to springs, however, once an enemy projectile hits it FROM THE TOP, it starts bouncing up and down for a few seconds before disappearing...and everything the attempts to pass by the jumping projectile will take damage.

Sep 24 2015, 06:06 PM
So me and freez has been playing a lot of Worms lately and we made a few new gamemodes...so here they are:
______________________________________________________________________
Destroyer
Brawl
Golf
Out Gunned
_____________________________________________________________________
DESTROYER:
How to Play: To play, is by, there are 4 teams going against 1 giant team that are hiding inside characters or things that one the players hates. Each player will have to pick 1-2 different playable teams they made in order to reach the 4 teams.

Rules:
*The 4 teams can use any weapon
*The 1 giant team can only use Homing & Air Strike
*The Normal Bazooka must be 2/5 power.
*Any Weapon any be set to infinite. However, the only weapons that MUST be set to infinite are:
The Bazooka,Homing Missiles & Air Strike.
*Super Weapons are not a loud
*All Teams must be set to max Players
*There must always be 2 teams in the same team that are the ones being targeted.

Notes:
*The 4 teams can be one big team, or all different teams
---------------------------------------------------------------------
BRAWL:
How to Play: There are 2 different teams that play in a flat arena map that has two goal like edges. Both teams will have a captain that can also use certain extra weapons while the other members can only use certain weapons. The goal is to kill the captain that is placed inside the goals.

Rules:
*The Captain can only move inside the goal unless he's knocked out of it.
*The Captain is the only character that can use the Minigun & Uzi
*All Weapons are banned to the normal players expect: Fire Fist,Ninja Rope,Axe,Teleporter and Bat
*The Ninja ropes can only be used on the clouds.
*The Captain must be place inside the goal.
*The characters must be place on one opposite side of the map than the other player.
*The turn time must be set to 15-30 seconds.
*Fire Fist,Uzi and Ninja rope are infinite.
---------------------------------------------------------------------------------------------------------------
GOLF:
How to Play: There is one map. cut in half. 1 worm team is on one side, while the other is on the other side. Both sides of the map has a goal, and you need to hit the "ball" worm on your side into that goal. Whoever's worm gets into the goal first, wins.

Rules:
*There can only be 3 Teams. 1 Team as the ball, the other two as the players
*Team 1 & 2 Can only have one member. Expect Team 3 which needs to two.
*Team 3 Must surrender right when it's their turn
*The only weapons aloud are: Baseball Bat, Fire Punch and Ninja Rope
*Turn Time must be infinite.
*Health must be infinite
---------------------------------------------------------------------------------------------------------------
Out Gunned:
There are 6 teams. 3 are on the same team the other 2 are on their own team too. There is also an extra team that only has 1-3 members on em. The 6th team are considered Neutral and cannot be killed. If all 3 are killed, the game ends auto & is stalemate.

Rules:
*All weapons are aloud.(Expect Super) However, the bat,fire fiat,teleporter,and Hang Gun must be infinite
*No Super Weapons
*The 6th team can only use Handgun,Teleporter & Ninja Rope.
*Bat must be 5/5 power.
*Fire Punch must be 4/5 Power
*Airstrike must be 1/5 Power
*100 HP is the max health
*Turn skipping is banned
*2 Teams must be the one big team
*3 Teams must be one big team.
*If The Neutral Team is injured by the other teams, they can use the Minigun once per hit.
Aug 31 2015, 01:13 PM
- Game Maker
- RPG Maker


Unfinished Projects
--------------------------
Super Xag Bros


Finished Projects
------------------------
Xattle City II
Aug 31 2015, 12:42 PM
So, I've been having a hard time understanding Freezlow regarding Game Maker when he is trying to help me with Game maker. So, i decided to make this guide to make it easier for people to explain how stuff works with game maker.

GUIDE:

(Event Name)
-(Event Action)
--(Requirement 1)
--(Requirement 2)
--(Requirement 3)

Example:

Keyboard
-Fixed Movement
--Right Arrow

(You can add as Requirements & Actions as you like in it)
Aug 30 2015, 07:58 AM
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